Virtual full-screen canvas over LovyanGFX / M5GFX via vertical tiling.
Draw to a virtual full-screen canvas even when a full double-buffer does not fit in RAM. The screen is split into vertical tiles rendered into a small reused sprite; your draw callback runs once per tile in virtual coordinates and the library hides the Y offset, clipping, and flush. Include your graphics library (LovyanGFX / M5GFX / M5Unified) before this header.
| Filename | Release Date | File Size |
|---|---|---|
| LGFXVirtualCanvas-0.2.0.zip | 2026-05-29 | 49.46 KiB |